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2 can play that game scene 2 b
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2 Can Play That Game Source title: 2 Can Play That Game Rapidshare, Megaupload, Mediafire, Fileserve, Filesonic, Hotfile, Torrent Download - Warez4Ever
- Location:
- 8 Jul 2011
- 19 Apr 2012
- 0
- 0
234,26 Mb
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2 Can Play That Game Source title: 2 Can Play That Game Rapidshare, Megaupload, Mediafire, Fileserve, Filesonic, Hotfile, Torrent Download - Warez4Ever
- Location:
- 8 Jul 2011
- 19 Apr 2012
- 0
- 0
234,43 Mb
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- Location:
- 10 May 2011
- 29 Apr 2012
- 0
- 0
182,70 Mb
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This is a speedrun of Resident Evil 4 for Gamecube, part 17B of 19(one part per chapter). I finally figured out Windows Movie Maker, so I`m uploading More
This is a speedrun of Resident Evil 4 for Gamecube, part 17B of 19(one part per chapter). I finally figured out Windows Movie Maker, so I`m uploading the missing segments which were previously too long. With that, note that I broke up the video itself due to Youtube Length restrictions, but the actual playing is continuous. The entire run can now be seen in its entirety here. If you like this run, be sure to head over to speeddemosarchive.com to see the other games we already have runs for, as well as preview upcoming runs. Author: Tim Bright Time: 2:06:24 AIM: Leprachaunboy04 5-3 So simple, yet so very hard. Simply put, this segment consists of the Krauser knife fight cut scene, two bosses, and the running inbetween; if only it were that easy to run through. To be honest, the Knife Fight was just a waste of time for this run; I perfected a method in which will get me through it every single time I play, unless, of course, the batteries of my wavebird died. The biggest problem in the beginning of this segment was simply knowing which direction to turn and when to do it. The laser part was great; a quick note: That is the last time I reload the handgun; it only needed two more bullets than what was already in there to complete the game, but I end up using an extra one due to some bad aiming. That bad aiming doesn't come until the next chapter, though, so enjoy the perfect shooting included in this segment (that's right, another one-hundred percent accuracy to add to the list). The only way the U3 battle could have gone faster was if he were to cooperate better(I still did pretty well maneuvering around him, though). That pause before I press the switch was because I didn't even know U3 was attacking. I simply thought I had pressed the switch, and was free to proceed. Luckily, however, I was still pressing 'B' because of the running; if it were the other button prompt, I'd have died, and had to restart from the beginning. I start running a bit too soon after I tossed the grenade in the third segment, but not too much time was lost. Switching to the Rocket Launcher at the point in which I did seems to allow me to bypass the long loading screens after each skipped cut scene, as is clearly displayed in the movie. Somehow, he survives the rocket blast, but my knife makes short work of him after that. The enemies guarding the tent seemed to cooperate with me well, and the merchant interaction was phenominal. Quickly moving onto the Krauser area, I didn't make any mistakes. At Krauser, however, I was hoping he would toss a grenade or shoot an arrow. Unfortunately, he took out his TMP, and fired away. My path to the stairs was a bit off, which cost me health and time, as it gave Krauser just enough time to hit me. In the first 'house' is where my worries for this segment begin; in order to have a good segment, I need to kill him quickly, which, in this case, inclides two well aimed knife shots(one to his torso, one to his head). Krauser seems to slide different distances into the house each time, which makes it difficult to hit him in the head with relatively good consistancy. After accomplishing that, You see me wait at the door; If I tried to open the door any sooner I would have activated the locking cut scene, and, about a second later, the unlocking cut scene would take place, both unskippable if I remember correctly. I then proceed to grab the first aid in the hut for the sole purpose of healing after the actual boss fight with Krauser, and wait at the window until he started to shoot, because jumping over the window stops the firing. The next Krauser battle was fairly easy: just shoot his grenade, then knife him in the face. The real challenge of this part is accurately pushing the block. While I don't get it, the amount of space I miss it by is questionable; if you look closely, you can actually see space between the edge of the statue and the crumbling pillar. Oh well. The rest went pretty well. I hope you enjoy my Krauser strategy(I won't comment on it so as to not spoil it), as I found it pretty fun and entertaining, not to mention it saved a few seconds. Too bad you can't combine all the pieces at the end and place them all in at once, as it would have sped up this long, boring process. Hide
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This footage went over the 10 minute limit, so i had to split this scene into two vids. This is Part 1. I took this level slow and cautiously. There More
This footage went over the 10 minute limit, so i had to split this scene into two vids. This is Part 1. I took this level slow and cautiously. There are quite a few Helleghast in it with explosive weapons, and they love to use them. I first tried it with Templar, and while doable, I couldn't get it done without dying, so I switched to Hakha. I would suggest Hakha, or Luger for this level. Even Rico, but Templar would be my last pick to do it. This is Vid Number 36 of an entire Normal Difficulty playthrough of the original Killzone on the PS2. I don't normally do playthroughs, and this isn't the most skillful playing, but I know there is a lot of interest in this game now that Killzone 2 is out, so I though I'd do a full playthrough showing all the levels and the story cut scenes, so let me give you a SPOILER WARNING for those who haven't played the game yet. To be honest, I think this game was unfairly panned by the gaming media. I really enjoyed it, but I will admit to it's flaws. First of all, it's glitchy. It's filled with graphical glitches (which you're likely to see in these vids), and occasionally the game will even glitch out and stop progression.The biggest complaint is with the controls. The default analog control setting it terrible. Luckily, the game's controls are 100% customizable, so you can fix, or mostly fix the aiming. I've never gotten it to feel perfect to my tastes, but I've gotten it close enough to where I can adjust to the aiming. Also, the <b>...</b> Hide
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