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Search result for:
killer sounds hard fi
Files: 1-20 of total 38 Sorted by: relevance File size: Any size
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Source title: [1l+rs+bs+2] hard-fi - killer sounds (deluxe edition) @320k :: warez-bb.org
- Location:
- 14 May 2012
- 14 May 2012
- 0
- 0
141,90 Mb
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Album: Killer Sounds (Deluxe Edition) Title: Like a Drug Genre: Indie Rock / Alterantive Rock Year: 2011 Tagversion: ID3v2.3.0 Artist: Hard-Fi Tracknum: 12 Bitrate: cbr/320
- Location:
- 23 Apr 2012
- 23 Apr 2012
- 0
- 0
8,53 Mb
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Year: 2011 Artist: Hard-Fi Comment: you and me 4ever Title: Bring It On Album: Killer Sounds Genre: Alternative Tracknum: 4/11 Tagversion: ID3v2.3.0 Bitrate: cbr/254 Source title: daHIT.ru.ХиÑ-паÑÐ°Ð´Ñ 2012, беÑплаÑÐ½Ð°Ñ Ð¼ÑзÑка ÑлÑÑаÑÑ Ð¸ ÑкаÑаÑÑ Ð² мÑ3, Ð½Ð¾Ð²Ð°Ñ Ð¼Ñ3 мÑзÑка беÑплаÑно
- Location:
- 22 Apr 2012
- 22 Apr 2012
- 0
- 0
7,27 Mb
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Hard-Fi - Killer Sounds Source title: скачать Hard-Fi Killer Sounds - MP3 музыка - скачать MP3 бесплатно, Free MP3 Download
- Location:
- 12 Apr 2012
- 12 Apr 2012
- 0
- 0
6,42 Mb
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Hard-Fi - Killer Sounds [Deluxe Edition] (2011) Source title: Telecharger tout > Printable version > Hard-Fi - Killer Sounds [Deluxe Edition] (2011)
- Location:
- 21 Dec 2011
- 16 Apr 2012
- 0
- 0
101,00 Mb
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- Location:
- 26 May 2012
- 26 May 2012
- 0
- 0
79,19 Mb
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- Location:
- 26 May 2012
- 26 May 2012
- 0
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158,18 Mb
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Spartan-117, without Cortana.1.0, attempts a confusing mission to locate the Captain's squad - who were last known to be seizing a weapons cache. More
Spartan-117, without Cortana.1.0, attempts a confusing mission to locate the Captain's squad - who were last known to be seizing a weapons cache. Master Chief will discover a hidden secret locked inside Halo, one nobody could have prepared for. HALO: The Machinima Picture (created 11-2006) Since I discovered the Xbox game 'HALO' back in 2002, I have wanted to put this fabulous first-person sci-fi action romp on video for my friends and family to watch and enjoy as a two-hour cinematic experience. Back then I would have plugged the Xbox into my VCR's and tossed in a blank tape and used the pause button to edit in real time, taping the cinema scenes back to back. Analog hell. Crude as it would have been, I did this very thing for a few old games... like "Sword of the Berserk: Guts' Rage" on SEGA Dreamcast, and Rebel Assault II for the Playstation. Flash forward to 2006. I have a computer, a movie maker program, and the DVD burner to make it all contemporary. Not to mention the 'like-original' copies I can make for friends and family, unlike the degrade of vhs tapes. As for what I actually did... I plugged my Xbox console into the Dazzle USB converter and used my PC like a 30 GB recorder. I played through the game Halo (BUNGIE/Microsoft,2001) recording the cinema scenes that periodically would show the story... the one of humanity's fight against an alien threat. Then I recorded key transitions, audio cuts and first-person action sequences within the game, editing them on the computer to make the beautiful cinema scenes tie together in a more 'movie-like' fashion. With the help of the two soundtracks of music released by BUNGIE and Martin O'Donnell, I filled out the feel of the film by putting music and sound where necessary. A total of 37 separate mp3 additions to be exact. I also raised and/or lowered the audio based on the background noise or an overlaying song track. Based on the timeline from the Del Ray novels, I included a reoccurring 'Mission Clock' that appears on-screen to update the flow of events. I turned the control sensitivity down to the lowest (1) to reduce the 'jerky' motion associated with the fast paced action of a first-person shooter game. The actual difficulty was on easy at times, normal at others, heroic and legendary too. I'm not some "killer player" who records his skill to show off. I used the settings that got me what 'scenes' I needed to tell the story. Again, this is all about the "story," this is not a video run-through of the whole game. I spliced and cut scenes together to make the flow more comfortable. In other words... I took the gist of the story and only included the necessary gear and vehicles. For example, you won't see the M808B Scorpion Tank. It's not in any cinema scenes, so I didn't take precious time out of the film by showing that part of the game. It's a bad-ass Covenant-kicking machine, just not needed to tell the story. Now in Halo 2, I did include the Scorpion because there... it is in the cinema. I didn't use every weapon. Since I am not 'archiving' Halo so-to-speak, I respected the cinema in which Master Chief always has his Battle Rifle. True, the game is set up to where at one point you start a mission without it (i.e. sentinel attack in the control center) but I purposely grabbed another weapon just before that cinema to explain why Chief has the 'new toy in hand.' After six weeks of work on this thing, I am happy with the final one-hour fifty three minute version. Because of the limitations of the 4.7 GB DVD's, that limitation being a one-hour time limit on the disc, I decided that instead of a shortened one-hour movie, I would make two one-hour episodes. I created a 'debriefing-style' flashback at the start of episode two, refreshing episode one events. I used the E3 trailer for Halo 2 to give it that 'to be continued' feel at the end. For the Internet fans, who may actually care to see what I've done, I have cut up the 2 episodes and posted them as 12 ten-minute 'chapters' on YouTube, but remember that the Internet has poor compression, meaning that the film will look dark and shadowed at times, the bandwidth of the web makes uploaded videos dark and sometimes hard to watch. Sadly, (laughs) 'no retail release.' This thing is a simple fan-film, made in my room, on my personal computer and is not available for widespread distribution. I only made 15 DVD copies for family and close friends (Halo clanmates). I love the games, novels, comics, even getting 'owned' online in Team Slayer, I love it all. Thank you BUNGIE for making one of the best electronic videogames of all time. "...yo, sniper's down..." Hide
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While the Captain's squad searches for a hidden weapons cache, the Chief and Cortana reach Halo's Control Center. What Cortana learns after More
While the Captain's squad searches for a hidden weapons cache, the Chief and Cortana reach Halo's Control Center. What Cortana learns after transferring to the Core will spell disaster for Keyes and the entire galaxy. HALO: The Machinima Picture (created 11-2006) Since I discovered the Xbox game 'HALO' back in 2002, I have wanted to put this fabulous first-person sci-fi action romp on video for my friends and family to watch and enjoy as a two-hour cinematic experience. Back then I would have plugged the Xbox into my VCR's and tossed in a blank tape and used the pause button to edit in real time, taping the cinema scenes back to back. Analog hell. Crude as it would have been, I did this very thing for a few old games... like "Sword of the Berserk: Guts' Rage" on SEGA Dreamcast, and Rebel Assault II for the Playstation. Flash forward to 2006. I have a computer, a movie maker program, and the DVD burner to make it all contemporary. Not to mention the 'like-original' copies I can make for friends and family, unlike the degrade of vhs tapes. As for what I actually did... I plugged my Xbox console into the Dazzle USB converter and used my PC like a 30 GB recorder. I played through the game Halo (BUNGIE/Microsoft,2001) recording the cinema scenes that periodically would show the story... the one of humanity's fight against an alien threat. Then I recorded key transitions, audio cuts and first-person action sequences within the game, editing them on the computer to make the beautiful cinema scenes tie together in a more 'movie-like' fashion. With the help of the two soundtracks of music released by BUNGIE and Martin O'Donnell, I filled out the feel of the film by putting music and sound where necessary. A total of 37 separate mp3 additions to be exact. I also raised and/or lowered the audio based on the background noise or an overlaying song track. Based on the timeline from the Del Ray novels, I included a reoccurring 'Mission Clock' that appears on-screen to update the flow of events. I turned the control sensitivity down to the lowest (1) to reduce the 'jerky' motion associated with the fast paced action of a first-person shooter game. The actual difficulty was on easy at times, normal at others, heroic and legendary too. I'm not some "killer player" who records his skill to show off. I used the settings that got me what 'scenes' I needed to tell the story. Again, this is all about the "story," this is not a video run-through of the whole game. I spliced and cut scenes together to make the flow more comfortable. In other words... I took the gist of the story and only included the necessary gear and vehicles. For example, you won't see the M808B Scorpion Tank. It's not in any cinema scenes, so I didn't take precious time out of the film by showing that part of the game. It's a bad-ass Covenant-kicking machine, just not needed to tell the story. Now in Halo 2, I did include the Scorpion because there... it is in the cinema. I didn't use every weapon. Since I am not 'archiving' Halo so-to-speak, I respected the cinema in which Master Chief always has his Battle Rifle. True, the game is set up to where at one point you start a mission without it (i.e. sentinel attack in the control center) but I purposely grabbed another weapon just before that cinema to explain why Chief has the 'new toy in hand.' After six weeks of work on this thing, I am happy with the final one-hour fifty three minute version. Because of the limitations of the 4.7 GB DVD's, that limitation being a one-hour time limit on the disc, I decided that instead of a shortened one-hour movie, I would make two one-hour episodes. I created a 'debriefing-style' flashback at the start of episode two, refreshing episode one events. I used the E3 trailer for Halo 2 to give it that 'to be continued' feel at the end. For the Internet fans, who may actually care to see what I've done, I have cut up the 2 episodes and posted them as 12 ten-minute 'chapters' on YouTube, but remember that the Internet has poor compression, meaning that the film will look dark and shadowed at times, the bandwidth of the web makes uploaded videos dark and sometimes hard to watch. Sadly, (laughs) 'no retail release.' This thing is a simple fan-film, made in my room, on my personal computer and is not available for widespread distribution. I only made 15 DVD copies for family and close friends (Halo clanmates). I love the games, novels, comics, even getting 'owned' online in Team Slayer, I love it all. Thank you BUNGIE for making one of the best electronic videogames of all time. "...yo, sniper's down..." Hide
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- Location:
- 23 May 2012
- 23 May 2012
- 0
- 0
79,19 Mb
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Z-Ro - Meth ( 2011 ) Source title: Z-Ro - Meth ( 2011 ) Rapidshare, netload, Extabit, shareflare, uploaded
- Location:
- 19 May 2012
- 19 May 2012
- 0
- 0
79,19 Mb
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- Location:
- 5 May 2012
- 5 May 2012
- 0
- 0
158,18 Mb
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- Location:
- 17 Jul 2011
- 23 Apr 2012
- 206
- 0
74,39 Mb
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Year: 2011 Artist: Hard-Fi Comment: you and me 4ever Title: Fire In The House Album: Killer Sounds Genre: Alternative Tracknum: 2/11 Tagversion: ID3v2.3.0 Bitrate: cbr/254 Source title: Hard Fi Mp3 Download
- Location:
- 26 Apr 2012
- 26 Apr 2012
- 0
- 0
7,68 Mb
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Year: 2011 Artist: Hard-Fi Title: Fire In The House Album: Killer Sounds Genre: Indie Tracknum: 2 Tagversion: ID3v2.3.0 Bitrate: cbr/128 Source title: Hard Fi Mp3 Download
- Location:
- 26 Apr 2012
- 26 Apr 2012
- 0
- 0
3,86 Mb
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Year: 2011 Artist: Hard-Fi Comment: you and me 4ever Title: Good For Nothing Album: Killer Sounds Genre: Alternative Tracknum: 1/11 Tagversion: ID3v2.3.0 Bitrate: cbr/277 Source title: Hard Fi Mp3 Download
- Location:
- 26 Apr 2012
- 26 Apr 2012
- 0
- 0
7,60 Mb
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Year: 2011 Artist: Hard-Fi Comment: iTunes_CDDB_TrackNumber 3 Title: Give It Up Album: Killer Sounds Genre: Indie Rock Tracknum: 3/11 Tagversion: ID3v2.2.0 Bitrate: cbr/160 Source title: Hard Fi Mp3 Download
- Location:
- 26 Apr 2012
- 26 Apr 2012
- 0
- 0
5,24 Mb
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- Location:
- 24 Mar 2012
- 28 Mar 2012
- 0
- 0
130,38 Mb
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- Location:
- 25 Jan 2012
- 13 Apr 2012
- 0
- 0
128,99 Mb
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- Location:
- 23 Jan 2012
- 11 Mar 2012
- 0
- 0
79,09 Mb
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- Location:
- 23 Jan 2012
- 11 Mar 2012
- 0
- 0
128,99 Mb
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10 Sweat.mp3 09 Love Song.mp3 08 Excitement.mp3 06 Stop.mp3 07 Stay Alive.mp3 05 Feels Good.mp3 04 Bring It On.mp3 03 Give It Up.mp3 02 Fire in The House.mp3 01 Good For Nothing.mp3 11 Killer Sounds.mp3 nltreleasebanner.jpg
- Location:
- 24 Nov 2011
- 24 Apr 2012
- 1
- 0
80,05 Mb
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